On the final day of PAX East, I woke up after getting a measly four or so hours of sleep. I’d been ill (since birth, but also sick for the past couple of days), my back hurt, my legs hurt, and I had a headache. I had two goals in mind for the day: Try out PlayStation VR for the first time, and not shit myself — a goal I’ve had even since returning home since I’m still sick.
It turns out I succeeded at both, but not before I literally hit the woman demonstrating PS VR to me in her face. I didn’t do it on purpose, of course, but it still happened.
Night in the Woods is a colorful adventure game about a 20-year-old cat named Mae that just moved to her parents’ place after dropping out of college. Mae hopes to reconnect with her old friends and the city she left behind, but quickly finds that nothing stays the same, even after only a couple of short years.
A roguelike platformer where you’re trying to find trinkets to cheer up your only friend — that just happens to be a giant, land-bound whale named Sally — was my favorite game at PAX East this year. Are you surprised? How can something with such a cute premise not win over my heart?
Playing as Ikk, you’ll be running through procedurally-generated levels that are seemingly drawn on the screen as you move, meaning the level in all directions will be invisible until you get closer to it. Think of the ‘fog of war’ effect found in most RTS games, only it is pitch black aside from enemies. This works well with the odd, minimalist art style that feels like a mix of a The Behemoth and Tim Burton, only with fewer colors on screen at once. Beautiful and wholly original to say the least.
I have to be honest, I’ve been a skeptic of Ghost Song since it was announced and then crowdfunded. People around the internet have reacted as if it weas God’s gift to gamers and the second coming of Samus, and I just thought it looked dull and mediocre at best.
Well, I’m here to admit, for the first time ever, I was wrong. Dead wrong. I’m prepared to be stripped naked and paraded through the streets behind a nun dressed as Ridley with a ‘shame bell’ while you all throw rocks at me. Ghost Song is shaping up to be fantastic.
Raw Data wasn’t the only shooter I played in virtual reality at PAX East, nor was it the best. That title belongs to the Oculus Rift exclusive Dead and Buried, a first-person cowboy shootout simulator.
The Oculus area at the expo was divided into four separate rooms, one for each player taking part in the demo. Two teams of two players each battled to be the first to get 15 kills by blasting away at each other with the yet-to-be-released Oculus Touch controllers, all while physically dodging bullets and hiding behind objects in the environment via the Rift’s head-tracking ability.
Robots are sentient and coming at you and your co-op partner from every direction. You must work together to kill them all with a plethora of guns and a badass sword that can reflect projectiles. No, it isn’t I, Robot 2: Bad Boys, it’s Raw Data, a VR-exclusive first person shooter.
Before arriving at PAX East, I asked around the internet to see what VR games I needed to check out at the show and Raw Data came highly suggested. But does it live up to the hype?
I’ve had my eye on Riot – Civil Unreset since it was announced in 2013 via a crowdfunding campaign. I’m a big fan of politics – social and otherwise – and can’t think of a single other game that lets players take a somewhat realistic look at the mob mentality of riots.
During my brief time with the game I chose to play as the police, which consists of a variety of units like the ones you’d find in an RTS (which makes sense as the game controls similarly to your modern ones).
The original Outlast had a nice combination of jump scares and actual horror; someone would pop out and scare you, before giving chase as you ran away and hid from them. You’d hear footsteps, breathing, and see enemies stand inches away from your hiding spot. It was terrifying.
While there are things that lead me to believe the same kind of tense moments will exist in Outlast 2 — such as lockers to hide in — I did not experience any of these in the demo I played today at PAX East. Instead, most of my time was spent walking through linear pathways waiting for a cheap jump scare to happen and outstay its welcome before fumbling around trying to figure out which door I would open next to escape.