For $40, you can experience around three hours of a white guy with a gun battling aliens that can infect humans in Insomniac Games’ VR debut, and no, it isn’t Resistance, but obviously that isn’t a stretch for the developer.
That means you’re paying around $13.33 per hour of gameplay, which quite possibly makes this one of the most expensive games in recent memory on a money per time basis, even beating out The Order: 1886. But is it worth it? If you love John Carpenter’s The Thing, scaling walls in games like Tomb Raider and Uncharted, and the stealth sections of The Last of Us, then maybe.
The original Outlast had a nice combination of jump scares and actual horror; someone would pop out and scare you, before giving chase as you ran away and hid from them. You’d hear footsteps, breathing, and see enemies stand inches away from your hiding spot. It was terrifying.
While there are things that lead me to believe the same kind of tense moments will exist in Outlast 2 — such as lockers to hide in — I did not experience any of these in the demo I played today at PAX East. Instead, most of my time was spent walking through linear pathways waiting for a cheap jump scare to happen and outstay its welcome before fumbling around trying to figure out which door I would open next to escape.