“They can try,” Koji “Iga” Igarashi remarked when I asked him about the rumblings I’ve heard of Konami possibly working on a sequel to Castlevania: Symphony of the Night. This was a game that Iga himself wrote the scenario for, programmed, and helped direct. Iga’s translator was seemingly angry at the mere mention of the sequel being a possibility. They stated that Iga, “still knows Konami insiders, and would have heard if such was happening.”
Iga was at Xbox’s E3 booth, showing off his crowdfunded spiritual sequel to theCastlevania series, Bloodstained: Ritual of the Night, when I spoke with him. I’m happy to report it looks like this is the Castlevania game we have been waiting for in everything but name. It has all the things you’d expect to find: great music, a gothic aesthetic, ghoulish enemies, and massive bosses. Practically everything is here, right down to candles that can be broken to reveal items.
Night in the Woods is a colorful adventure game about a 20-year-old cat named Mae that just moved to her parents’ place after dropping out of college. Mae hopes to reconnect with her old friends and the city she left behind, but quickly finds that nothing stays the same, even after only a couple of short years.
Robots are sentient and coming at you and your co-op partner from every direction. You must work together to kill them all with a plethora of guns and a badass sword that can reflect projectiles. No, it isn’t I, Robot 2: Bad Boys, it’s Raw Data, a VR-exclusive first person shooter.
Before arriving at PAX East, I asked around the internet to see what VR games I needed to check out at the show and Raw Data came highly suggested. But does it live up to the hype?
The original Outlast had a nice combination of jump scares and actual horror; someone would pop out and scare you, before giving chase as you ran away and hid from them. You’d hear footsteps, breathing, and see enemies stand inches away from your hiding spot. It was terrifying.
While there are things that lead me to believe the same kind of tense moments will exist in Outlast 2 — such as lockers to hide in — I did not experience any of these in the demo I played today at PAX East. Instead, most of my time was spent walking through linear pathways waiting for a cheap jump scare to happen and outstay its welcome before fumbling around trying to figure out which door I would open next to escape.