Rarely, if ever, have I played a game that asked hard hitting existential and ethical questions like The Turing Test. What is human? What is free will and does free will actually exist? Is immortality good or bad? Can computers do wrong?
Did you know that Umbrella Corps released on PS4 and PC recently? If not, I don’t blame you as it released with no marketing or fanfare, and after playing it I can see why: It sucks. I think Capcom knew it was bad early on, hence why the Resident Evil branding is nowhere to be found in the game—even the iconic rumbling voice saying “Resident Evil” has been replaced with a woman simply saying “Umbrella” without much passion. I guess it would have been more expensive to have her say the full game’s title, and Capcom clearly wanted to cut its losses.
The easiest way to describe Umbrella Corps is a frantic arcade multiplayer third-person shooter that feels closer to something that should have been free-to-play instead of being offered for $30. Playing as a generic gas-masked guy with a few different guns, you’ll be running around zombie-filled locations based on the Resident Evil franchise in one of three modes. You can unlock various other boring black gas masks for your character, as well as other customization options, all of which are equally dull.
The original Titanfall only managed to hold my attention for about a week before I went back to playing the budget-pricePlants vs. Zombies: Garden Warfare that had released just before it. It wasn’t because Titanfall was a bad game, very much the opposite, but because it lacked enough content to keep players playing aside from the Call of Duty like unlocks and the prestige system. On top of that, the campaign was multiplayer only and could be completed in a few short hours and barely had a story.
Thankfully the developers at Respawn Entertainment have answered every complaint I had with the original game while at the same time adding in a killer feature I didn’t know I wanted: grappling hooks. Want to get on top of a building? Hook it. Get to your titan quickly? Hook it. Get on top of an enemy’s titan? Hook it. I can’t stress how useful and fun using grappling hooks are in this game, but trust me when I say they are a huge game changer.
If you haven’t heard of Overwatch, then you’ve probably been living under a rock as it has been marketed and hyped to hell. But does it live up to that hype?
Yes and no. If you are looking for a solid, hero-based multiplayer shooter that is far closer to Team Fortress 2 than the MOBA genre, you’ll probably dig it. However, the levelling system and micro-transactions are setup like a free-to-play game.
Robots are sentient and coming at you and your co-op partner from every direction. You must work together to kill them all with a plethora of guns and a badass sword that can reflect projectiles. No, it isn’t I, Robot 2: Bad Boys, it’s Raw Data, a VR-exclusive first person shooter.
Before arriving at PAX East, I asked around the internet to see what VR games I needed to check out at the show and Raw Data came highly suggested. But does it live up to the hype?
At the beginning of 2016, I listed Battleborn as one of my most anticipated titles (as well as Fable Legends, RIP) and after playing the open beta I can easily say it still is.
If you’re not familiar, Battleborn is the game Gearbox Software founder Randy Pitchford described as “FPS; hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Battleborn Heroes!” What that bukkake of buzzwords was supposed to tell us, I’ll never know. What I do know is that this is a hero-based multiplayer first-person shooter that is one partDestiny, one part Borderlands, and one part MOBA; with two modes that feel like totally different games.