The original Outlast had a nice combination of jump scares and actual horror; someone would pop out and scare you, before giving chase as you ran away and hid from them. You’d hear footsteps, breathing, and see enemies stand inches away from your hiding spot. It was terrifying.
While there are things that lead me to believe the same kind of tense moments will exist in Outlast 2 — such as lockers to hide in — I did not experience any of these in the demo I played today at PAX East. Instead, most of my time was spent walking through linear pathways waiting for a cheap jump scare to happen and outstay its welcome before fumbling around trying to figure out which door I would open next to escape.
Too many horror games and movies these days rely on jump scares as their only real source of fear. While there is nothing inherently wrong with that, they really are cheap and easy. Recently there has been a resurgence in media of actual horror with notable films such as The Witch and It Follows coming to mind, but games, on the other hand, have mostly stuck to jump scares.
Albino Lullaby doesn’t resort to that. In fact, I’m not sure it has any scares at all. If anything it’s like Tim Burton and David Lynch had sex in a funhouse; amusing to look at and creepy.