Review: Attack on Titan

Most of our readers have probably heard of Attack on Titan at least once by now, but in case you’ve been living under a rock it’s a popular manga-turned-anime that follows the last remnants of humanity living in a city surrounded by walls to protect them from an outside world has been overrun by giant nude (but lacking genitalia) giants. With this release, players get to experience that as a game. Dynasty Warriors developerOmega Force finally brings the franchise to the PC and consoles, and while it is easily the best gamified iteration yet, it suffers many of the same issues as the previously released 3DS game based on the series.

Attack on Titan is one of those franchises that sounds like it would be great as a video gamebut if you stop to think about it, that isn’t the case. A majority of the anime has only one of two things happening: characters talking or having long drawn out introspectives, or killing titans. The actual killing of titans almost always plays out the same way. Characters use their specialized gear to zip through the sky and then slice the back of titans’ necks to kill them—rinse, repeat. While this game captures all that, the fighting of titans is so simple and repetitive that it becomes a real bore after just a few missions.

Read my full review here.

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