When Rare announced Sea of Thieves, I shrugged it off. It looked to be little more than a generic, MMO-like pirate game with uninspired graphics. Then when the new trailer hit this E3, laced with YouTubers screaming about climbing ladders and falling off the side of a ship, I groaned and quipped on Twitter that the game ‘looked like the best Project Spark game I’d ever seen.’ Project Spark being the failed, build-your-own-adventure game that Microsoft is pulling the plug on in August.
I finally got to play a portion of Sea of Thieves on the E3 show floor this year, and boy, was I wrong. So, so, wrong.