Capcom has somehow managed to make the latest Dead Risinggame even more ugly than the last one, which wasn’t easy on the eyes by any means as it opted for a more realistic grittier colour scheme, unlike the games that came before it.
While there are more zombies on the screen than ever before, it comes at a price: the framerate drops to what appeared at some points to be in the single digits. Framerate issues also plagued the last title, but in its current state Dead Rising 4 is—surprisingly—even worse. Perhaps these drops are because of the amount of chunks that seemingly fly in the air when mowing down multiple zombies at a time, but I’d rather have a stable game than a manic one. Obviously, the game is still in development and may potentially be fixed by the time it releases later this year.
Read my full hands-on impressions of the E3 2016 build here.