Before E3 all our hands-on previews of Cuphead have just been boss battles, but we got a chance to take recently revealed platforming levels for a spin and left unimpressed.
While the game’s mechanics lend themselves well to platforming, the two available levels felt uninspired, repetitive, and old-school hard. If you’ve played the old-school Konami classic Contra series, then you know what to expect here: enemies come at you from all sides of the screen at a constant pace forcing you to advance slowly while shooting in every direction and dodging bullets. I saw very few members of the press making it through the platforming levels, as they are truly difficult, but after I few tries I was able to with ease. I guess others just need to ‘git gud.’